4/29/2023 0 Comments Ark ammonite bile![]() Wild Velonasaurs will no longer shoot for too longįix for Wild Velonasaurs not doing damage in PvE Reduced AOE damage to compensate for increased accuracy ![]() Prevented eggs from ghosting through structures if thrown close to themįix for invisible Rock Drake and Wyvern eggs Prevented eggs from falling through structures on load Improvements to egg interpolation on low fps servers (less poking through ground) Prevented dropped items from ghosting through structures if thrown close to them Prevented dropped items from falling through structures on load Improvements to dropped item interpolation on low fps servers (less poking through ground) Improvements to Desert Titan follow to address flying awayįixed encumbered movement when walking on a Desert Titan ![]() Increased damage when it strikes itself with lightning Improvements to attacker pathing and behavior Improvements to shield behavior on low FPS servers Only that tribe can disable shield, eject items, gather lootįixed bug that eventually only allowed 1 event at a time in a session Increased Titan download cooldown to 6+ hoursįix typo in vertical Can't Damage messageīuffed Legendary Drops in difficulty and quality of loot Titan takes increased damage during this time Increased turret damage multipliers to tamed Titans Increased Mek pistol damage to tamed titans approximately 3x Increased Mek sword damage to tamed titans approximately 9x Improvements to height fog in desert biome Spawns where you'd find Parasaurs on all mapsįeed this to a tamed dino for a strange effectĢ0% of wild dinos will spawn with Holiday colorsĪuto applies to all non-TC sessions from 12/18-1/7 (UTC)įix for King Titan environmental effects starting again after boss despawnedįix for other bosses interrupting King Titan environmental effects I was just doing dino-wipes every wave to clear them out in time.įlies over any map between 0am and 2am in-game (with event enabled) I did a Red solo (in god-mode) before I let people on the server, and there were dozens of spinos and wyverns. Basically a full perimeter of high level dinos on all sides Lots of Velos focused entirely on flyers Two to three velos to cover flyers and back up the rexes There will be just too many enemies and not enough stamina/time to kill them all. I am pretty sure that anything Yellow and up a single Velo isn't going to cut it against a wave. We're working on a line of Rexes for stuff like that, once they are ready to go we can get eggs to people. Not saying you guys can't handle it as you sound significantly more prepared than we were, I'm just saying have an escape plan and that spinos are fast and persistent. They took the bubble down in about 20 seconds too. We tried a yellow later on (with a third sloth) and got our asses handed to us as soon as wave 2 started and we got hit with 3 spinos. Me and Delkarn handled a blue pod the other night fairly easily with two high level sloths. I think we can handle a yellow, but I'd suggest at least 3 people, if not 4-5 per pod. With a high level rex and several Velos, we weren't in danger. It was less about survival than defense. Nothing was particularly difficult at Blue level, but there were a lot of creatures in each wave. There were three 'attack lanes' we needed to defend against You can't damage stuff from inside the shield, you need to patrol outside of it Yesterday several of us did a Blue (easiest) Drop Pod.
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